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Select option 13 for G/3;inc2, option 15 for X/90,SD/15;inc30 if you want the second time control added for
both players simultaneously once the base time in the first time control runs out for one of the player
regardless of if the prescribed number of moves in the first time control were met, and create the time
control using option 14 for other single time controls and option 16 for two time controls (set all the values in
the third and fourth time controls to zero when using option 16 to set a time control with two time periods).
The clock is set in hours, minutes, and seconds and displays seconds when under twenty minutes. When
manually creating an increment time control with two periods, you have the option to set the prescribed
number of moves in the first time control, which will add the second time control once the prescribed
number of moves in the first time control is met, or set the number of moves to zero which will add the
second time control simultaneously for both players once the time in the first time control runs out for one of
the players, regardless of if the prescribed number of moves in the first time control were met. Note-some
things that have caused this clock to be set wrong when using options 14 or 16 are: 1) after setting the
hours and minutes of base time for one of the players in the first or only time control, the next screen that
comes up may seem like this is where you set the increment but this is where you set the seconds on the
base time. Only after setting the hours, minutes, and seconds of base time in the first or only time control for
each player do you get to the screen where you set the increment (and you set the increment for each player
independently if using option 14 and for both players simultaneously if using option 16). 2) When using
option 16, after setting the increment in the first time control (which automatically sets the same increment
for the other time controls), people have been confused on what the next screen means. This is where you
set the number of moves in the first time control simultaneously for both players. 3) When using option 16,
after setting the base time in the second time control simultaneously for both players (in hours and minutes
on the first screen and then seconds on the next screen), the next screen that comes may seem as if this is
where you set the increment but this is where you set the number of moves in the second time control
(which you set to zero when there are only two time controls). The increment is automatically set for all
periods with whatever you set it for in the first time control.
DGT XL
Select option 10 for G/3;inc2, option 11 for G/25;inc10, option 12 for G/90;inc30, and create the time control
using option 00 for other time controls. The clock is set in hours, minutes, and seconds and displays seconds
when under twenty minutes. When manually creating an increment time control, you have the option to set
the prescribed number of moves in the first time control, which will add the second time control once the
prescribed number of moves in the first time control is met, or set the number of moves to zero which will
add the second time control simultaneously for both players once the time in the first time control for one of
the players runs out, regardless of if the prescribed number of moves in the first time control were met. Set
the number of moves to zero if there is only one time control. Note-some things that have caused this clock
to be set wrong when using option 00 are: 1) after setting the hours and minutes of base time in the first or
only time control for one of the players, the next screen that comes up may seem like this is where you set
the increment for this player, but this is where you set the seconds on the base time. Only after setting the
hours, minutes, and seconds of base time for each player do you get to the screen where you set the
increment for each player. 2) after setting the increment in the first time control for each player separately,
people have been confused on what the next screen means. This is where you set the number of moves in
the first time control simultaneously for both players.